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Consistently wrap booleans in [code]
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@@ -54,7 +54,7 @@
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<argument index="5" name="optimize" type="bool" default="true">
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</argument>
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<description>
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Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. Time is a delta, unless "seek" is true, in which case it is absolute. A filter mode may be optionally passed.
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Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. Time is a delta, unless "seek" is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed.
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</description>
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</method>
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<method name="blend_node">
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@@ -146,7 +146,7 @@
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<return type="String">
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</return>
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<description>
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Return true whether you want the blend tree editor to display filter editing on this node.
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Return [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
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</description>
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</method>
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<method name="is_path_filtered" qualifiers="const">
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@@ -155,7 +155,7 @@
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<argument index="0" name="path" type="NodePath">
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</argument>
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<description>
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Return true wether a given path is filtered.
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Return [code]true[/code] wether a given path is filtered.
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</description>
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</method>
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<method name="process" qualifiers="virtual">
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@@ -166,7 +166,7 @@
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<argument index="1" name="seek" type="bool">
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</argument>
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<description>
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Called when a custom node is processed. The argument "time" is relative, unless "seek" is true (in which case it is absolute).
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Called when a custom node is processed. The argument "time" is relative, unless "seek" is [code]true[/code] (in which case it is absolute).
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Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions.
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You can also use [method get_parameter] and [method set_parameter] to modify local memory.
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This function returns the time left for the current animation to finish (if unsure, just pass the value from the main blend being called).
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