Use SceneStringName in more places

This commit is contained in:
A Thousand Ships
2024-11-02 16:15:39 +01:00
parent 893bbdfde8
commit af56d6e8e8
41 changed files with 69 additions and 69 deletions

View File

@@ -214,7 +214,7 @@ String AcceptDialog::get_ok_button_text() const {
void AcceptDialog::register_text_enter(LineEdit *p_line_edit) {
ERR_FAIL_NULL(p_line_edit);
p_line_edit->connect("text_submitted", callable_mp(this, &AcceptDialog::_text_submitted));
p_line_edit->connect(SceneStringName(text_submitted), callable_mp(this, &AcceptDialog::_text_submitted));
}
void AcceptDialog::_update_child_rects() {