mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
[ANGLE] Add fallback control options and defaults.
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE. [Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
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@@ -35,6 +35,7 @@
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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#include "core/variant/dictionary.h"
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#include <windows.h>
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@@ -64,9 +65,11 @@ typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int
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typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR);
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typedef const char *(APIENTRY *PFNWGLGETSTRINGPROC)(unsigned int);
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int detect_wgl_version() {
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int major = 0;
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int minor = 0;
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Dictionary detect_wgl() {
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Dictionary gl_info;
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gl_info["version"] = 0;
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gl_info["vendor"] = String();
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gl_info["name"] = String();
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PFNWGLCREATECONTEXT gd_wglCreateContext;
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PFNWGLMAKECURRENT gd_wglMakeCurrent;
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@@ -75,14 +78,14 @@ int detect_wgl_version() {
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HMODULE module = LoadLibraryW(L"opengl32.dll");
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if (!module) {
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return 0;
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return gl_info;
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}
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gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext");
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gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent");
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gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext");
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gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress");
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if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) {
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return 0;
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return gl_info;
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}
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LPCWSTR class_name = L"EngineWGLDetect";
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@@ -151,8 +154,8 @@ int detect_wgl_version() {
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};
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const char *version = (const char *)gd_wglGetString(WGL_VERSION);
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if (version) {
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const String device_vendor = String::utf8((const char *)gd_wglGetString(WGL_VENDOR)).strip_edges();
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const String device_name = String::utf8((const char *)gd_wglGetString(WGL_RENDERER)).strip_edges();
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const String device_vendor = String::utf8((const char *)gd_wglGetString(WGL_VENDOR)).strip_edges().trim_suffix(" Corporation");
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const String device_name = String::utf8((const char *)gd_wglGetString(WGL_RENDERER)).strip_edges().trim_suffix("/PCIe/SSE2");
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for (int i = 0; prefixes[i]; i++) {
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size_t length = strlen(prefixes[i]);
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if (strncmp(version, prefixes[i], length) == 0) {
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@@ -160,12 +163,17 @@ int detect_wgl_version() {
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break;
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}
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}
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int major = 0;
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int minor = 0;
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#ifdef _MSC_VER
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sscanf_s(version, "%d.%d", &major, &minor);
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#else
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sscanf(version, "%d.%d", &major, &minor);
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#endif
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print_verbose(vformat("Native OpenGL API detected: %d.%d: %s - %s", major, minor, device_vendor, device_name));
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gl_info["vendor"] = device_vendor;
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gl_info["name"] = device_name;
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gl_info["version"] = major * 10000 + minor;
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}
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}
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}
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@@ -183,7 +191,7 @@ int detect_wgl_version() {
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}
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UnregisterClassW(class_name, hInstance);
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return major * 10000 + minor;
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return gl_info;
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}
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#endif // WINDOWS_ENABLED && GLES3_ENABLED
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