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synced 2025-12-06 07:17:42 -05:00
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
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@@ -842,7 +842,7 @@ void GPUParticles3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime,View Depth"), "set_draw_order", "get_draw_order");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,Z-Billboard,Y to Velocity,Z-Billboard + Y to Velocity"), "set_transform_align", "get_transform_align");
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ADD_GROUP("Trails", "trail_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_trail_enabled", "is_trail_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_trail_enabled", "is_trail_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
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ADD_GROUP("Process Material", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ParticleProcessMaterial,ShaderMaterial"), "set_process_material", "get_process_material");
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@@ -399,7 +399,7 @@ void Light3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
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ADD_GROUP("Shadow", "shadow_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_shadow", "has_shadow");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_shadow", "has_shadow");
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
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@@ -409,7 +409,7 @@ void Light3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_caster_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_shadow_caster_mask", "get_shadow_caster_mask");
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ADD_GROUP("Distance Fade", "distance_fade_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled", PROPERTY_HINT_GROUP_ENABLE, "feature"), "set_enable_distance_fade", "is_distance_fade_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_enable_distance_fade", "is_distance_fade_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_distance_fade_begin", "get_distance_fade_begin");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_shadow", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_distance_fade_shadow", "get_distance_fade_shadow");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_distance_fade_length", "get_distance_fade_length");
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