mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 15:21:56 -05:00
Improve scrolling actions in the animation track editor
- Implement timeline scrobbling using Alt + Mouse wheel anywhere in the
animation track editor.
- Snap settings are followed, and precise snapping can be obtained by also
holding down Shift.
- This modifier wasn't used by anything in the animation editor.
- Allow zooming by using Ctrl + Mouse wheel on the timeline itself.
- Previously, this was only possible on the track area, not the timeline.
This commit is contained in:
@@ -1595,6 +1595,10 @@ void AnimationTimelineEdit::set_zoom(Range *p_zoom) {
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zoom->connect("value_changed", this, "_zoom_changed");
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}
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void AnimationTimelineEdit::set_track_edit(AnimationTrackEdit *p_track_edit) {
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track_edit = p_track_edit;
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}
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void AnimationTimelineEdit::set_play_position(float p_pos) {
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play_position_pos = p_pos;
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play_position->update();
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@@ -1650,7 +1654,33 @@ void AnimationTimelineEdit::_play_position_draw() {
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}
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void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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ERR_FAIL_COND(p_event.is_null());
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
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get_zoom()->set_value(get_zoom()->get_value() * 1.05);
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accept_event();
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
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get_zoom()->set_value(get_zoom()->get_value() / 1.05);
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accept_event();
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_alt() && mb->get_button_index() == BUTTON_WHEEL_UP) {
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if (track_edit) {
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track_edit->get_editor()->goto_prev_step(true);
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}
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accept_event();
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_alt() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
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if (track_edit) {
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track_edit->get_editor()->goto_next_step(true);
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}
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accept_event();
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
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dragging_hsize = true;
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@@ -1753,6 +1783,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
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editing = false;
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name_limit = 150 * EDSCALE;
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zoom = nullptr;
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track_edit = nullptr;
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play_position_pos = 0;
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play_position = memnew(Control);
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@@ -2316,6 +2347,7 @@ void AnimationTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
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void AnimationTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
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timeline = p_timeline;
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timeline->set_track_edit(this);
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timeline->connect("zoom_changed", this, "_zoom_changed");
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timeline->connect("name_limit_changed", this, "_zoom_changed");
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}
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@@ -4960,6 +4992,16 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
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scroll->accept_event();
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_alt() && mb->get_button_index() == BUTTON_WHEEL_UP) {
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goto_prev_step(true);
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scroll->accept_event();
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_alt() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
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goto_next_step(true);
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scroll->accept_event();
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}
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
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if (mb->is_pressed()) {
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box_selecting = true;
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@@ -5139,6 +5181,56 @@ void AnimationTrackEditor::_edit_menu_about_to_show() {
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edit->get_popup()->set_item_disabled(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), !player->can_apply_reset());
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}
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void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) {
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if (animation.is_null()) {
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return;
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}
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float step = animation->get_step();
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if (step == 0) {
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step = 1;
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}
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if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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// Use more precise snapping when holding Shift.
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// This is used when scrobbling the timeline using Alt + Mouse wheel.
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step *= 0.25;
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}
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float pos = timeline->get_play_position();
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pos = Math::stepify(pos - step, step);
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if (pos < 0) {
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pos = 0;
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}
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set_anim_pos(pos);
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emit_signal("timeline_changed", pos, true);
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}
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void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
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if (animation.is_null()) {
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return;
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}
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float step = animation->get_step();
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if (step == 0) {
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step = 1;
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}
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if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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// Use more precise snapping when holding Shift.
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// This is used when scrobbling the timeline using Alt + Mouse wheel.
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// Do not use precise snapping when using the menu action or keyboard shortcut,
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// as the default keyboard shortcut requires pressing Shift.
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step *= 0.25;
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}
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float pos = timeline->get_play_position();
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pos = Math::stepify(pos + step, step);
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if (pos > animation->get_length()) {
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pos = animation->get_length();
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}
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set_anim_pos(pos);
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emit_signal("timeline_changed", pos, true);
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}
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void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
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last_menu_track_opt = p_option;
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switch (p_option) {
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@@ -5424,42 +5516,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
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}
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} break;
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case EDIT_GOTO_NEXT_STEP: {
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if (animation.is_null()) {
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break;
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}
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float step = animation->get_step();
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if (step == 0) {
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step = 1;
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}
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float pos = timeline->get_play_position();
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pos = Math::stepify(pos + step, step);
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if (pos > animation->get_length()) {
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pos = animation->get_length();
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}
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set_anim_pos(pos);
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emit_signal("timeline_changed", pos, true);
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goto_next_step(false);
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} break;
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case EDIT_GOTO_PREV_STEP: {
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if (animation.is_null()) {
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break;
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}
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float step = animation->get_step();
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if (step == 0) {
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step = 1;
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}
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float pos = timeline->get_play_position();
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pos = Math::stepify(pos - step, step);
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if (pos < 0) {
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pos = 0;
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}
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set_anim_pos(pos);
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emit_signal("timeline_changed", pos, true);
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goto_prev_step(false);
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} break;
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case EDIT_APPLY_RESET: {
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AnimationPlayerEditor::singleton->get_player()->apply_reset(true);
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