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allow moving meshes without motion vectors
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@@ -1434,6 +1434,8 @@ public:
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virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
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virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
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virtual void instance_teleport(RID p_instance) = 0;
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virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
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virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
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