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Add const references detected by clang-tidy
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@@ -127,7 +127,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
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Vector<Ref<Texture2D>> textures;
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for (int i = 0; i < p_meshes.size(); i++) {
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Ref<Mesh> mesh = p_meshes[i];
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const Ref<Mesh> &mesh = p_meshes[i];
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if (!mesh.is_valid()) {
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textures.push_back(Ref<Texture2D>());
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continue;
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