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Update NavigationAgent to use query_path
This paves the way for having agents respond to link traversal.
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@@ -45,6 +45,8 @@ protected:
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public:
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void set_path(const Vector<Vector3> &p_path);
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const Vector<Vector3> &get_path() const;
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void reset();
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};
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#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H
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