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SCons: Refactor color output implementation
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@@ -8,7 +8,7 @@ import urllib.request
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sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), "../../"))
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from methods import Ansi
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from misc.utility.color import Ansi
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# Base Godot dependencies path
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# If cross-compiling (no LOCALAPPDATA), we install in `bin`
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130
misc/utility/color.py
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130
misc/utility/color.py
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@@ -0,0 +1,130 @@
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from __future__ import annotations
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import os
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import sys
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from enum import Enum
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from typing import Final
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# Colors are disabled in non-TTY environments such as pipes. This means if output is redirected
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# to a file, it won't contain color codes. Colors are always enabled on continuous integration.
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IS_CI: Final[bool] = bool(os.environ.get("CI"))
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STDOUT_TTY: Final[bool] = bool(sys.stdout.isatty())
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STDERR_TTY: Final[bool] = bool(sys.stderr.isatty())
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def _color_supported(stdout: bool) -> bool:
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"""
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Validates if the current environment supports colored output. Attempts to enable ANSI escape
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code support on Windows 10 and later.
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"""
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if IS_CI:
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return True
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if sys.platform != "win32":
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return STDOUT_TTY if stdout else STDERR_TTY
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else:
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from ctypes import POINTER, WINFUNCTYPE, WinError, windll
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from ctypes.wintypes import BOOL, DWORD, HANDLE
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STD_HANDLE = -11 if stdout else -12
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ENABLE_VIRTUAL_TERMINAL_PROCESSING = 4
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def err_handler(result, func, args):
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if not result:
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raise WinError()
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return args
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GetStdHandle = WINFUNCTYPE(HANDLE, DWORD)(("GetStdHandle", windll.kernel32), ((1, "nStdHandle"),))
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GetConsoleMode = WINFUNCTYPE(BOOL, HANDLE, POINTER(DWORD))(
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("GetConsoleMode", windll.kernel32),
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((1, "hConsoleHandle"), (2, "lpMode")),
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)
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GetConsoleMode.errcheck = err_handler
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SetConsoleMode = WINFUNCTYPE(BOOL, HANDLE, DWORD)(
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("SetConsoleMode", windll.kernel32),
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((1, "hConsoleHandle"), (1, "dwMode")),
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)
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SetConsoleMode.errcheck = err_handler
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try:
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handle = GetStdHandle(STD_HANDLE)
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flags = GetConsoleMode(handle)
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SetConsoleMode(handle, flags | ENABLE_VIRTUAL_TERMINAL_PROCESSING)
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return True
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except OSError:
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return False
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STDOUT_COLOR: Final[bool] = _color_supported(True)
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STDERR_COLOR: Final[bool] = _color_supported(False)
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_stdout_override: bool = STDOUT_COLOR
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_stderr_override: bool = STDERR_COLOR
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def toggle_color(stdout: bool, value: bool | None = None) -> None:
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"""
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Explicitly toggle color codes, regardless of support.
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- `stdout`: A boolean to choose the output stream. `True` for stdout, `False` for stderr.
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- `value`: An optional boolean to explicitly set the color state instead of toggling.
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"""
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if stdout:
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global _stdout_override
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_stdout_override = value if value is not None else not _stdout_override
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else:
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global _stderr_override
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_stderr_override = value if value is not None else not _stderr_override
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class Ansi(Enum):
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"""
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Enum class for adding ansi codepoints directly into strings. Automatically converts values to
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strings representing their internal value.
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"""
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RESET = "\x1b[0m"
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BOLD = "\x1b[1m"
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DIM = "\x1b[2m"
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ITALIC = "\x1b[3m"
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UNDERLINE = "\x1b[4m"
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STRIKETHROUGH = "\x1b[9m"
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REGULAR = "\x1b[22;23;24;29m"
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BLACK = "\x1b[30m"
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RED = "\x1b[31m"
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GREEN = "\x1b[32m"
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YELLOW = "\x1b[33m"
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BLUE = "\x1b[34m"
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MAGENTA = "\x1b[35m"
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CYAN = "\x1b[36m"
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WHITE = "\x1b[37m"
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GRAY = "\x1b[90m"
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def __str__(self) -> str:
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return self.value
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def print_info(*values: object) -> None:
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"""Prints a informational message with formatting."""
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if _stdout_override:
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print(f"{Ansi.GRAY}{Ansi.BOLD}INFO:{Ansi.REGULAR}", *values, Ansi.RESET)
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else:
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print(*values)
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def print_warning(*values: object) -> None:
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"""Prints a warning message with formatting."""
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if _stderr_override:
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print(f"{Ansi.YELLOW}{Ansi.BOLD}WARNING:{Ansi.REGULAR}", *values, Ansi.RESET, file=sys.stderr)
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else:
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print(*values, file=sys.stderr)
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def print_error(*values: object) -> None:
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"""Prints an error message with formatting."""
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if _stderr_override:
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print(f"{Ansi.RED}{Ansi.BOLD}ERROR:{Ansi.REGULAR}", *values, Ansi.RESET, file=sys.stderr)
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else:
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print(*values, file=sys.stderr)
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