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Add finished signal to CPUParticles
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@@ -57,7 +57,6 @@ SceneStringNames::SceneStringNames() {
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sleeping_state_changed = StaticCString::create("sleeping_state_changed");
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finished = StaticCString::create("finished");
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emission_finished = StaticCString::create("emission_finished");
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animation_finished = StaticCString::create("animation_finished");
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animation_changed = StaticCString::create("animation_changed");
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animation_started = StaticCString::create("animation_started");
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