InputEvent: Renamed "pos" property to "position"

Make the naming consistent with other classes.
This commit is contained in:
Andreas Haas
2017-06-03 10:54:24 +02:00
parent 5a6d4971e1
commit 9bc5348961
51 changed files with 282 additions and 282 deletions

View File

@@ -104,7 +104,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = mb->get_pos();
Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -289,7 +289,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
Vector2 gpoint = mm->get_pos();
Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);