-fixed bug in Button now exporting font property

-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
This commit is contained in:
Juan Linietsky
2014-02-15 02:01:39 -03:00
parent b0870e487c
commit 9afdb3e0ad
30 changed files with 107728 additions and 88050 deletions

View File

@@ -75,7 +75,8 @@ void Math::seed(uint32_t x) {
void Math::randomize() {
seed(OS::get_singleton()->get_ticks_usec()); /* *OS::get_singleton()->get_time().sec); // windows doesn't have get_time(), returns always 0 */
OS::Time time = OS::get_singleton()->get_time();
seed(OS::get_singleton()->get_ticks_usec()*time.hour*time.min*time.sec*rand()); /* *OS::get_singleton()->get_time().sec); // windows doesn't have get_time(), returns always 0 */
}
uint32_t Math::rand() {