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Reorganize renderer code.
So it can hopefully be made more cache efficient afterwards.
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@@ -267,7 +267,7 @@ RenderingServerDefault::RenderingServerDefault() {
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RSG::rasterizer = RendererCompositor::create();
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RSG::storage = RSG::rasterizer->get_storage();
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RSG::canvas_render = RSG::rasterizer->get_canvas();
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sr->scene_render = RSG::rasterizer->get_scene();
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sr->set_scene_render(RSG::rasterizer->get_scene());
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frame_profile_frame = 0;
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