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Merge pull request #260 from MisterPuma80/more_mono_docstring_branding2
Updated more mono docstring branding.
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@@ -206,7 +206,7 @@ namespace Godot
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// ReSharper disable once VirtualMemberNeverOverridden.Global
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// ReSharper disable once VirtualMemberNeverOverridden.Global
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/// <summary>
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/// <summary>
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/// Set the value of a property contained in this class.
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/// Set the value of a property contained in this class.
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/// This method is used by Godot to assign property values.
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/// This method is used by Redot to assign property values.
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/// Do not call or override this method.
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/// Do not call or override this method.
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/// </summary>
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/// </summary>
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/// <param name="name">Name of the property to set.</param>
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/// <param name="name">Name of the property to set.</param>
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@@ -221,7 +221,7 @@ namespace Godot
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// ReSharper disable once VirtualMemberNeverOverridden.Global
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// ReSharper disable once VirtualMemberNeverOverridden.Global
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/// <summary>
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/// <summary>
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/// Get the value of a property contained in this class.
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/// Get the value of a property contained in this class.
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/// This method is used by Godot to retrieve property values.
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/// This method is used by Redot to retrieve property values.
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/// Do not call or override this method.
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/// Do not call or override this method.
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/// </summary>
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/// </summary>
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/// <param name="name">Name of the property to get.</param>
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/// <param name="name">Name of the property to get.</param>
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@@ -237,7 +237,7 @@ namespace Godot
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// ReSharper disable once VirtualMemberNeverOverridden.Global
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// ReSharper disable once VirtualMemberNeverOverridden.Global
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/// <summary>
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/// <summary>
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/// Raises the signal with the given name, using the given arguments.
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/// Raises the signal with the given name, using the given arguments.
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/// This method is used by Godot to raise signals from the engine side.\n"
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/// This method is used by Redot to raise signals from the engine side.\n"
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/// Do not call or override this method.
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/// Do not call or override this method.
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/// </summary>
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/// </summary>
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/// <param name="signal">Name of the signal to raise.</param>
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/// <param name="signal">Name of the signal to raise.</param>
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