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Split GI effects and fix stereoscopic rendering of GI effects
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@@ -1894,7 +1894,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
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} break;
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case RenderingServer::INSTANCE_VOXEL_GI: {
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new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base);
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new_aabb = RSG::gi->voxel_gi_get_bounds(p_instance->base);
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} break;
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case RenderingServer::INSTANCE_LIGHTMAP: {
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