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Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text
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13
godot.manifest
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13
godot.manifest
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<?xml version="1.0" encoding="utf-8"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type='win32'
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name='Microsoft.Windows.Common-Controls'
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version='6.0.0.0' processorArchitecture='*'
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publicKeyToken='6595b64144ccf1df'
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language='*'/>
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</dependentAssembly>
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</dependency>
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</assembly>
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