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Rebrand Godot 4.3 to Redot
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@@ -2144,7 +2144,7 @@ void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const St
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}
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if (warn_on_surface_upgrade) {
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WARN_PRINT_ONCE_ED("At least one surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Godot.");
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WARN_PRINT_ONCE_ED("At least one surface uses an old surface format and needs to be upgraded. The upgrade happens automatically at load time every time until the mesh is saved again or re-imported. Once saved (or re-imported), this mesh will be incompatible with earlier versions of Redot.");
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if (!p_path.is_empty()) {
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WARN_PRINT("A surface of " + p_path + " uses an old surface format and needs to be upgraded.");
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@@ -3511,7 +3511,7 @@ TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() cons
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}
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void RenderingServer::init() {
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// These are overrides, even if they are false Godot will still
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// These are overrides, even if they are false Redot will still
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// import the texture formats that the host platform needs.
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// See `const bool can_s3tc_bptc` in the resource importer.
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GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false);
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