Core: Use Math namespace for constants

This commit is contained in:
Thaddeus Crews
2025-04-10 11:21:05 -05:00
parent 06c71fbf40
commit 94282d88f9
181 changed files with 812 additions and 818 deletions

View File

@@ -454,22 +454,22 @@ static const float earth_gravity = 9.80665;
switch (interfaceOrientation) {
case UIInterfaceOrientationLandscapeLeft: {
DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), -Math::PI * 0.5));
DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), -Math::PI * 0.5));
DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), -Math::PI * 0.5));
DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), -Math::PI * 0.5));
} break;
case UIInterfaceOrientationLandscapeRight: {
DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), Math::PI * 0.5));
DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), Math::PI * 0.5));
DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), Math::PI * 0.5));
DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), Math::PI * 0.5));
} break;
case UIInterfaceOrientationPortraitUpsideDown: {
DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), Math_PI));
DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), Math_PI));
DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), Math_PI));
DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), Math_PI));
DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), Math::PI));
DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), Math::PI));
DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), Math::PI));
DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), Math::PI));
} break;
default: { // assume portrait
DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z));