Increase chunk limit for known problematic RID_Owners.

The default limit is fine for most RID_Owners but 3d instances, CanvasItems, and physics bodies need a higher limit.

There is a small memory cost to increasing the limit, so it should only be done where needed.
This commit is contained in:
clayjohn
2025-04-16 16:14:34 -07:00
parent 297650a912
commit 941ad15724
5 changed files with 5 additions and 5 deletions

View File

@@ -60,7 +60,7 @@ class GodotPhysicsServer2D : public PhysicsServer2D {
mutable RID_PtrOwner<GodotShape2D, true> shape_owner;
mutable RID_PtrOwner<GodotSpace2D, true> space_owner;
mutable RID_PtrOwner<GodotArea2D, true> area_owner;
mutable RID_PtrOwner<GodotBody2D, true> body_owner;
mutable RID_PtrOwner<GodotBody2D, true> body_owner{ 65536, 1048576 };
mutable RID_PtrOwner<GodotJoint2D, true> joint_owner;
static GodotPhysicsServer2D *godot_singleton;