mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 15:21:56 -05:00
Always use String as StringName backing internally.
This commit is contained in:
@@ -38,11 +38,6 @@
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class Main;
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struct StaticCString {
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const char *ptr;
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static StaticCString create(const char *p_ptr);
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};
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class StringName {
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enum {
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STRING_TABLE_BITS = 16,
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@@ -53,12 +48,11 @@ class StringName {
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struct _Data {
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SafeRefCount refcount;
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SafeNumeric<uint32_t> static_count;
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const char *cname = nullptr;
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String name;
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#ifdef DEBUG_ENABLED
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uint32_t debug_references = 0;
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#endif
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String get_name() const { return cname ? String(cname) : name; }
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const String &get_name() const { return name; }
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bool operator==(const String &p_name) const;
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bool operator!=(const String &p_name) const;
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bool operator==(const char *p_name) const;
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@@ -97,13 +91,14 @@ class StringName {
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StringName(_Data *p_data) { _data = p_data; }
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public:
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explicit operator bool() const { return _data && (_data->cname || !_data->name.is_empty()); }
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explicit operator bool() const { return _data && !_data->name.is_empty(); }
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bool operator==(const String &p_name) const;
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bool operator==(const char *p_name) const;
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bool operator!=(const String &p_name) const;
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bool operator!=(const char *p_name) const;
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const char32_t *get_data() const { return _data ? _data->name.ptr() : U""; }
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char32_t operator[](int p_index) const;
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int length() const;
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bool is_empty() const;
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@@ -112,11 +107,7 @@ public:
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if (!_data) {
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return false;
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}
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if (_data->cname != nullptr) {
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return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
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} else {
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return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
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}
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return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
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}
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_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
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return _data < p_name._data;
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@@ -151,11 +142,7 @@ public:
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_FORCE_INLINE_ operator String() const {
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if (_data) {
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if (_data->cname) {
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return String(_data->cname);
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} else {
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return _data->name;
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}
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return _data->name;
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}
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return String();
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@@ -171,40 +158,13 @@ public:
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return compare(l, r);
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}
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_FORCE_INLINE_ static bool compare(const StringName &l, const StringName &r) {
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const char *l_cname = l._data ? l._data->cname : "";
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const char *r_cname = r._data ? r._data->cname : "";
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if (l_cname) {
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if (r_cname) {
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return str_compare(l_cname, r_cname) < 0;
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} else {
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return str_compare(l_cname, r._data->name.ptr()) < 0;
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}
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} else {
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if (r_cname) {
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return str_compare(l._data->name.ptr(), r_cname) < 0;
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} else {
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return str_compare(l._data->name.ptr(), r._data->name.ptr()) < 0;
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}
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}
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return str_compare(l.get_data(), r.get_data()) < 0;
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}
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_FORCE_INLINE_ static bool compare(const String &l, const StringName &r) {
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const char *r_cname = r._data ? r._data->cname : "";
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if (r_cname) {
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return str_compare(l.get_data(), r_cname) < 0;
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} else {
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return str_compare(l.get_data(), r._data->name.ptr()) < 0;
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}
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return str_compare(l.get_data(), r.get_data()) < 0;
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}
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_FORCE_INLINE_ static bool compare(const StringName &l, const String &r) {
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const char *l_cname = l._data ? l._data->cname : "";
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if (l_cname) {
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return str_compare(l_cname, r.get_data()) < 0;
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} else {
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return str_compare(l._data->name.ptr(), r.get_data()) < 0;
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}
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return str_compare(l.get_data(), r.get_data()) < 0;
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}
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_FORCE_INLINE_ static bool compare(const String &l, const String &r) {
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return str_compare(l.get_data(), r.get_data()) < 0;
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@@ -229,7 +189,6 @@ public:
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p_name._data = nullptr;
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}
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StringName(const String &p_name, bool p_static = false);
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StringName(const StaticCString &p_static_string, bool p_static = false);
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StringName() {}
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static void assign_static_unique_class_name(StringName *ptr, const char *p_name);
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@@ -259,8 +218,6 @@ bool operator!=(const String &p_name, const StringName &p_string_name);
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bool operator==(const char *p_name, const StringName &p_string_name);
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bool operator!=(const char *p_name, const StringName &p_string_name);
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StringName _scs_create(const char *p_chr, bool p_static = false);
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/*
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* The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
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* It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
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@@ -273,4 +230,4 @@ StringName _scs_create(const char *p_chr, bool p_static = false);
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* Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
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*/
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#define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })()
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#define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = StringName(m_arg, true); return sname; })()
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