Merge pull request #15967 from Gamblify/AudioRecordingModule

Audio Recording from godot
This commit is contained in:
Rémi Verschelde
2018-07-26 15:37:19 +02:00
committed by GitHub
9 changed files with 555 additions and 117 deletions

View File

@@ -332,7 +332,7 @@ void AudioServer::_mix_step() {
for (int k = 0; k < bus->channels.size(); k++) {
if (!bus->channels[k].active)
if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence()))
continue;
bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size);
}
@@ -340,7 +340,7 @@ void AudioServer::_mix_step() {
//swap buffers, so internal buffer always has the right data
for (int k = 0; k < bus->channels.size(); k++) {
if (!buses[i]->channels[k].active)
if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence()))
continue;
SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]);
}