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Merge pull request #15967 from Gamblify/AudioRecordingModule
Audio Recording from godot
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@@ -332,7 +332,7 @@ void AudioServer::_mix_step() {
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for (int k = 0; k < bus->channels.size(); k++) {
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if (!bus->channels[k].active)
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if (!(bus->channels[k].active || bus->channels[k].effect_instances[j]->process_silence()))
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continue;
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bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size);
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}
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@@ -340,7 +340,7 @@ void AudioServer::_mix_step() {
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//swap buffers, so internal buffer always has the right data
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for (int k = 0; k < bus->channels.size(); k++) {
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if (!buses[i]->channels[k].active)
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if (!(buses[i]->channels[k].active || bus->channels[k].effect_instances[j]->process_silence()))
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continue;
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SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]);
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}
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