Add Unit tests for viewport.cpp Physics 2D Picking

This commit is contained in:
Markus Sauermann
2023-02-10 02:09:07 +01:00
parent 16a93563bf
commit 9014e9e424
2 changed files with 420 additions and 1 deletions

View File

@@ -177,6 +177,13 @@ int register_test_command(String p_command, TestFunc p_function);
_UPDATE_EVENT_MODIFERS(event, m_modifers); \
event->set_pressed(true);
#define _CREATE_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \
Ref<InputEventScreenTouch> event; \
event.instantiate(); \
event->set_position(m_screen_pos); \
event->set_pressed(m_pressed); \
event->set_double_tap(m_double);
#define SEND_GUI_MOUSE_BUTTON_EVENT(m_screen_pos, m_input, m_mask, m_modifers) \
{ \
_CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifers); \
@@ -215,6 +222,13 @@ int register_test_command(String p_command, TestFunc p_function);
CoreGlobals::print_error_enabled = errors_enabled; \
}
#define SEND_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \
{ \
_CREATE_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
// Utility class / macros for testing signals
//
// Use SIGNAL_WATCH(*object, "signal_name") to start watching