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Rebranding Code No. 10
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@@ -3,8 +3,8 @@
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<TargetFramework>netstandard2.0</TargetFramework>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<Description>MSBuild .NET Sdk for Godot projects.</Description>
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<Authors>Godot Engine contributors</Authors>
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<Description>MSBuild .NET Sdk for Redot projects.</Description>
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<Authors>Redot Engine contributors</Authors>
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<PackageId>Godot.NET.Sdk</PackageId>
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<Version>4.4.0</Version>
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@@ -15,7 +15,7 @@ partial class EventSignals
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}
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/// <summary>
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/// Get the signal information for all the signals declared in this class.
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/// This method is used by Godot to register the available signals in the editor.
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/// This method is used by Redot to register the available signals in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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@@ -4,7 +4,7 @@ partial class ExportDiagnostics_GD0106_OK
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#if TOOLS
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/// <summary>
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/// Get the default values for all properties declared in this class.
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/// This method is used by Godot to determine the value that will be
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/// This method is used by Redot to determine the value that will be
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/// used by the inspector when resetting properties.
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/// Do not call this method.
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/// </summary>
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@@ -4,7 +4,7 @@ partial class ExportDiagnostics_GD0107_OK
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#if TOOLS
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/// <summary>
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/// Get the default values for all properties declared in this class.
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/// This method is used by Godot to determine the value that will be
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/// This method is used by Redot to determine the value that will be
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/// used by the inspector when resetting properties.
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/// Do not call this method.
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/// </summary>
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@@ -4,7 +4,7 @@ partial class ExportedComplexStrings
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#if TOOLS
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/// <summary>
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/// Get the default values for all properties declared in this class.
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/// This method is used by Godot to determine the value that will be
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/// This method is used by Redot to determine the value that will be
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/// used by the inspector when resetting properties.
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/// Do not call this method.
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/// </summary>
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@@ -743,7 +743,7 @@ partial class ExportedFields
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}
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/// <summary>
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/// Get the property information for all the properties declared in this class.
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/// This method is used by Godot to register the available properties in the editor.
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/// This method is used by Redot to register the available properties in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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@@ -4,7 +4,7 @@ partial class ExportedFields
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#if TOOLS
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/// <summary>
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/// Get the default values for all properties declared in this class.
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/// This method is used by Godot to determine the value that will be
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/// This method is used by Redot to determine the value that will be
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/// used by the inspector when resetting properties.
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/// Do not call this method.
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/// </summary>
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@@ -851,7 +851,7 @@ partial class ExportedProperties
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}
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/// <summary>
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/// Get the property information for all the properties declared in this class.
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/// This method is used by Godot to register the available properties in the editor.
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/// This method is used by Redot to register the available properties in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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@@ -4,7 +4,7 @@ partial class ExportedProperties
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#if TOOLS
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/// <summary>
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/// Get the default values for all properties declared in this class.
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/// This method is used by Godot to determine the value that will be
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/// This method is used by Redot to determine the value that will be
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/// used by the inspector when resetting properties.
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/// Do not call this method.
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/// </summary>
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@@ -15,7 +15,7 @@ partial class Methods
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}
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/// <summary>
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/// Get the method information for all the methods declared in this class.
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/// This method is used by Godot to register the available methods in the editor.
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/// This method is used by Redot to register the available methods in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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@@ -75,7 +75,7 @@ partial class MixedReadOnlyWriteOnly
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}
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/// <summary>
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/// Get the property information for all the properties declared in this class.
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/// This method is used by Godot to register the available properties in the editor.
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/// This method is used by Redot to register the available properties in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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@@ -17,7 +17,7 @@ partial class NestedClass
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}
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/// <summary>
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/// Get the method information for all the methods declared in this class.
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/// This method is used by Godot to register the available methods in the editor.
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/// This method is used by Redot to register the available methods in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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@@ -19,7 +19,7 @@ partial class ScriptBoilerplate
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}
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/// <summary>
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/// Get the method information for all the methods declared in this class.
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/// This method is used by Godot to register the available methods in the editor.
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/// This method is used by Redot to register the available methods in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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@@ -47,7 +47,7 @@ partial class ScriptBoilerplate
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}
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/// <summary>
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/// Get the property information for all the properties declared in this class.
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/// This method is used by Godot to register the available properties in the editor.
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/// This method is used by Redot to register the available properties in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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