Rebranding Code No. 10

This commit is contained in:
Randolph W. Aarseth II
2024-10-07 16:22:41 -07:00
parent ef58930421
commit 8ceaf92f58
14 changed files with 15 additions and 15 deletions

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@@ -3,8 +3,8 @@
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<Description>MSBuild .NET Sdk for Godot projects.</Description> <Description>MSBuild .NET Sdk for Redot projects.</Description>
<Authors>Godot Engine contributors</Authors> <Authors>Redot Engine contributors</Authors>
<PackageId>Godot.NET.Sdk</PackageId> <PackageId>Godot.NET.Sdk</PackageId>
<Version>4.4.0</Version> <Version>4.4.0</Version>

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@@ -15,7 +15,7 @@ partial class EventSignals
} }
/// <summary> /// <summary>
/// Get the signal information for all the signals declared in this class. /// Get the signal information for all the signals declared in this class.
/// This method is used by Godot to register the available signals in the editor. /// This method is used by Redot to register the available signals in the editor.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]

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@@ -4,7 +4,7 @@ partial class ExportDiagnostics_GD0106_OK
#if TOOLS #if TOOLS
/// <summary> /// <summary>
/// Get the default values for all properties declared in this class. /// Get the default values for all properties declared in this class.
/// This method is used by Godot to determine the value that will be /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties. /// used by the inspector when resetting properties.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>

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@@ -4,7 +4,7 @@ partial class ExportDiagnostics_GD0107_OK
#if TOOLS #if TOOLS
/// <summary> /// <summary>
/// Get the default values for all properties declared in this class. /// Get the default values for all properties declared in this class.
/// This method is used by Godot to determine the value that will be /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties. /// used by the inspector when resetting properties.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>

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@@ -4,7 +4,7 @@ partial class ExportedComplexStrings
#if TOOLS #if TOOLS
/// <summary> /// <summary>
/// Get the default values for all properties declared in this class. /// Get the default values for all properties declared in this class.
/// This method is used by Godot to determine the value that will be /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties. /// used by the inspector when resetting properties.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>

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@@ -743,7 +743,7 @@ partial class ExportedFields
} }
/// <summary> /// <summary>
/// Get the property information for all the properties declared in this class. /// Get the property information for all the properties declared in this class.
/// This method is used by Godot to register the available properties in the editor. /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]

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@@ -4,7 +4,7 @@ partial class ExportedFields
#if TOOLS #if TOOLS
/// <summary> /// <summary>
/// Get the default values for all properties declared in this class. /// Get the default values for all properties declared in this class.
/// This method is used by Godot to determine the value that will be /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties. /// used by the inspector when resetting properties.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>

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@@ -851,7 +851,7 @@ partial class ExportedProperties
} }
/// <summary> /// <summary>
/// Get the property information for all the properties declared in this class. /// Get the property information for all the properties declared in this class.
/// This method is used by Godot to register the available properties in the editor. /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]

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@@ -4,7 +4,7 @@ partial class ExportedProperties
#if TOOLS #if TOOLS
/// <summary> /// <summary>
/// Get the default values for all properties declared in this class. /// Get the default values for all properties declared in this class.
/// This method is used by Godot to determine the value that will be /// This method is used by Redot to determine the value that will be
/// used by the inspector when resetting properties. /// used by the inspector when resetting properties.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>

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@@ -15,7 +15,7 @@ partial class Methods
} }
/// <summary> /// <summary>
/// Get the method information for all the methods declared in this class. /// Get the method information for all the methods declared in this class.
/// This method is used by Godot to register the available methods in the editor. /// This method is used by Redot to register the available methods in the editor.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]

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@@ -75,7 +75,7 @@ partial class MixedReadOnlyWriteOnly
} }
/// <summary> /// <summary>
/// Get the property information for all the properties declared in this class. /// Get the property information for all the properties declared in this class.
/// This method is used by Godot to register the available properties in the editor. /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]

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@@ -17,7 +17,7 @@ partial class NestedClass
} }
/// <summary> /// <summary>
/// Get the method information for all the methods declared in this class. /// Get the method information for all the methods declared in this class.
/// This method is used by Godot to register the available methods in the editor. /// This method is used by Redot to register the available methods in the editor.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]

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@@ -19,7 +19,7 @@ partial class ScriptBoilerplate
} }
/// <summary> /// <summary>
/// Get the method information for all the methods declared in this class. /// Get the method information for all the methods declared in this class.
/// This method is used by Godot to register the available methods in the editor. /// This method is used by Redot to register the available methods in the editor.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]

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@@ -47,7 +47,7 @@ partial class ScriptBoilerplate
} }
/// <summary> /// <summary>
/// Get the property information for all the properties declared in this class. /// Get the property information for all the properties declared in this class.
/// This method is used by Godot to register the available properties in the editor. /// This method is used by Redot to register the available properties in the editor.
/// Do not call this method. /// Do not call this method.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]