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Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
D3D12: Fix shader model check, initialization error handling
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@@ -5841,7 +5841,7 @@ Error RenderingDeviceDriverD3D12::_check_capabilities() {
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#define D3D_SHADER_MODEL_TO_STRING(m_sm) vformat("%d.%d", (m_sm >> 4), (m_sm & 0xf))
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ERR_FAIL_COND_V_MSG(!shader_capabilities.shader_model, ERR_UNAVAILABLE,
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ERR_FAIL_COND_V_MSG(shader_capabilities.shader_model < SMS_TO_CHECK[ARRAY_SIZE(SMS_TO_CHECK) - 1], ERR_UNAVAILABLE,
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vformat("No support for any of the suitable shader models (%s-%s) has been found.", D3D_SHADER_MODEL_TO_STRING(SMS_TO_CHECK[ARRAY_SIZE(SMS_TO_CHECK) - 1]), D3D_SHADER_MODEL_TO_STRING(SMS_TO_CHECK[0])));
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print_verbose("- Shader:");
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@@ -6060,6 +6060,8 @@ Error RenderingDeviceDriverD3D12::_initialize_command_signatures() {
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}
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Error RenderingDeviceDriverD3D12::initialize(uint32_t p_device_index, uint32_t p_frame_count) {
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glsl_type_singleton_init_or_ref();
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context_device = context_driver->device_get(p_device_index);
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adapter = context_driver->create_adapter(p_device_index);
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ERR_FAIL_NULL_V(adapter, ERR_CANT_CREATE);
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@@ -6089,7 +6091,5 @@ Error RenderingDeviceDriverD3D12::initialize(uint32_t p_device_index, uint32_t p
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err = _initialize_command_signatures();
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ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
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glsl_type_singleton_init_or_ref();
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return OK;
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}
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@@ -6708,7 +6708,6 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ
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}
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frame = 0;
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frames.resize(frame_count);
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max_timestamp_query_elements = GLOBAL_GET("debug/settings/profiler/max_timestamp_query_elements");
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device = context->device_get(device_index);
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@@ -6777,6 +6776,8 @@ Error RenderingDevice::initialize(RenderingContextDriver *p_context, DisplayServ
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// Use the processor count as the max amount of transfer workers that can be created.
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transfer_worker_pool_max_size = OS::get_singleton()->get_processor_count();
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frames.resize(frame_count);
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// Create data for all the frames.
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for (uint32_t i = 0; i < frames.size(); i++) {
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frames[i].index = 0;
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@@ -1575,7 +1575,9 @@ void RenderingDeviceGraph::initialize(RDD *p_driver, RenderingContextDriver::Dev
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}
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void RenderingDeviceGraph::finalize() {
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if (!frames.is_empty()) {
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_wait_for_secondary_command_buffer_tasks();
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}
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for (Frame &f : frames) {
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for (SecondaryCommandBuffer &secondary : f.secondary_command_buffers) {
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