Added override for window_get_vsync_mode in display_server_web.cpp

(cherry picked from commit a932c5e81d)
This commit is contained in:
hlutor
2023-06-29 16:03:22 +02:00
committed by Yuri Sizov
parent e7f7fcd145
commit 8129d83ee9
2 changed files with 6 additions and 0 deletions

View File

@@ -1070,6 +1070,10 @@ bool DisplayServerWeb::can_any_window_draw() const {
return true; return true;
} }
DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
return DisplayServer::VSYNC_ENABLED;
}
void DisplayServerWeb::process_events() { void DisplayServerWeb::process_events() {
Input::get_singleton()->flush_buffered_events(); Input::get_singleton()->flush_buffered_events();
if (godot_js_input_gamepad_sample() == OK) { if (godot_js_input_gamepad_sample() == OK) {

View File

@@ -213,6 +213,8 @@ public:
virtual bool can_any_window_draw() const override; virtual bool can_any_window_draw() const override;
virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
// events // events
virtual void process_events() override; virtual void process_events() override;