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Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.
Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.
Update core/object/class_db.cpp
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Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
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@@ -5180,7 +5180,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
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if (!class_exists(base_native)) {
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push_error(vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native), p_source);
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return false;
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} else if (p_is_constructor && !ClassDB::can_instantiate(base_native)) {
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} else if (p_is_constructor && ClassDB::is_abstract(base_native)) {
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if (p_base_type.kind == GDScriptParser::DataType::CLASS) {
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push_error(vformat(R"(Class "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.class_type->fqcn.get_file(), base_native), p_source);
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} else if (p_base_type.kind == GDScriptParser::DataType::SCRIPT) {
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