Add inherit parameter to open_scene_from_path

This commit is contained in:
Robert Yevdokimov
2024-03-30 18:42:01 -04:00
committed by Robert Yevdokimov
parent 19e003bc08
commit 7f09804154
7 changed files with 23 additions and 9 deletions

View File

@@ -40,9 +40,14 @@ void EditorInterface::_popup_property_selector_bind_compat_94323(Object *p_objec
popup_property_selector(p_object, p_callback, p_type_filter, String());
}
void EditorInterface::_open_scene_from_path_bind_compat_90057(const String &scene_path) {
return open_scene_from_path(scene_path, false);
}
void EditorInterface::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("popup_node_selector", "callback", "valid_types"), &EditorInterface::_popup_node_selector_bind_compat_94323, DEFVAL(TypedArray<StringName>()));
ClassDB::bind_compatibility_method(D_METHOD("popup_property_selector", "object", "callback", "type_filter"), &EditorInterface::_popup_property_selector_bind_compat_94323, DEFVAL(PackedInt32Array()));
ClassDB::bind_compatibility_method(D_METHOD("open_scene_from_path", "scene_path"), &EditorInterface::_open_scene_from_path_bind_compat_90057);
}
#endif