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Add MultiNodeEdit support for NavigationRegion3D
Adds MultiNodeEdit support for NavigationRegion3D.
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@@ -286,6 +286,7 @@ public:
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virtual void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
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virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
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virtual bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const = 0;
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virtual String get_baking_navigation_mesh_state_msg(Ref<NavigationMesh> p_navigation_mesh) const = 0;
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#endif // _3D_DISABLED
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protected:
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