doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@@ -17,119 +17,93 @@
</tutorials>
<methods>
<method name="clear">
<return type="void">
</return>
<return type="void" />
<description>
Clear all cells.
</description>
</method>
<method name="clear_baked_meshes">
<return type="void">
</return>
<return type="void" />
<description>
</description>
</method>
<method name="get_bake_mesh_instance">
<return type="RID">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="RID" />
<argument index="0" name="idx" type="int" />
<description>
</description>
</method>
<method name="get_bake_meshes">
<return type="Array">
</return>
<return type="Array" />
<description>
Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap.
</description>
</method>
<method name="get_cell_item" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="position" type="Vector3i">
</argument>
<return type="int" />
<argument index="0" name="position" type="Vector3i" />
<description>
The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
</description>
</method>
<method name="get_cell_item_orientation" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="position" type="Vector3i">
</argument>
<return type="int" />
<argument index="0" name="position" type="Vector3i" />
<description>
The orientation of the cell at the given grid coordinates. [code]-1[/code] is returned if the cell is empty.
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<return type="bool" />
<argument index="0" name="bit" type="int" />
<description>
Returns an individual bit on the [member collision_layer].
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<return type="bool" />
<argument index="0" name="bit" type="int" />
<description>
Returns an individual bit on the [member collision_mask].
</description>
</method>
<method name="get_meshes">
<return type="Array">
</return>
<return type="Array" />
<description>
Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Array">
</return>
<return type="Array" />
<description>
Returns an array of [Vector3] with the non-empty cell coordinates in the grid map.
</description>
</method>
<method name="make_baked_meshes">
<return type="void">
</return>
<argument index="0" name="gen_lightmap_uv" type="bool" default="false">
</argument>
<argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1">
</argument>
<return type="void" />
<argument index="0" name="gen_lightmap_uv" type="bool" default="false" />
<argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1" />
<description>
</description>
</method>
<method name="map_to_world" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="map_position" type="Vector3i">
</argument>
<return type="Vector3" />
<argument index="0" name="map_position" type="Vector3i" />
<description>
Returns the position of a grid cell in the GridMap's local coordinate space.
</description>
</method>
<method name="resource_changed">
<return type="void">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<return type="void" />
<argument index="0" name="resource" type="Resource" />
<description>
</description>
</method>
<method name="set_cell_item">
<return type="void">
</return>
<argument index="0" name="position" type="Vector3i">
</argument>
<argument index="1" name="item" type="int">
</argument>
<argument index="2" name="orientation" type="int" default="0">
</argument>
<return type="void" />
<argument index="0" name="position" type="Vector3i" />
<argument index="1" name="item" type="int" />
<argument index="2" name="orientation" type="int" default="0" />
<description>
Sets the mesh index for the cell referenced by its grid coordinates.
A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
@@ -137,46 +111,33 @@
</description>
</method>
<method name="set_clip">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<argument index="1" name="clipabove" type="bool" default="true">
</argument>
<argument index="2" name="floor" type="int" default="0">
</argument>
<argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0">
</argument>
<return type="void" />
<argument index="0" name="enabled" type="bool" />
<argument index="1" name="clipabove" type="bool" default="true" />
<argument index="2" name="floor" type="int" default="0" />
<argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0" />
<description>
</description>
</method>
<method name="set_collision_layer_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<return type="void" />
<argument index="0" name="bit" type="int" />
<argument index="1" name="value" type="bool" />
<description>
Sets an individual bit on the [member collision_layer].
</description>
</method>
<method name="set_collision_mask_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<return type="void" />
<argument index="0" name="bit" type="int" />
<argument index="1" name="value" type="bool" />
<description>
Sets an individual bit on the [member collision_mask].
</description>
</method>
<method name="world_to_map" qualifiers="const">
<return type="Vector3i">
</return>
<argument index="0" name="world_position" type="Vector3">
</argument>
<return type="Vector3i" />
<argument index="0" name="world_position" type="Vector3" />
<description>
Returns the coordinates of the grid cell containing the given point.
[code]pos[/code] should be in the GridMap's local coordinate space.
@@ -223,8 +184,7 @@
</members>
<signals>
<signal name="cell_size_changed">
<argument index="0" name="cell_size" type="Vector3">
</argument>
<argument index="0" name="cell_size" type="Vector3" />
<description>
Emitted when [member cell_size] changes.
</description>