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doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
This commit is contained in:
@@ -17,119 +17,93 @@
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</tutorials>
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<methods>
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<method name="clear">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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Clear all cells.
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</description>
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</method>
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<method name="clear_baked_meshes">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="get_bake_mesh_instance">
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<return type="RID">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="RID" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_bake_meshes">
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<return type="Array">
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</return>
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<return type="Array" />
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<description>
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Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap.
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</description>
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</method>
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<method name="get_cell_item" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="position" type="Vector3i">
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</argument>
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<return type="int" />
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<argument index="0" name="position" type="Vector3i" />
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<description>
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The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
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</description>
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</method>
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<method name="get_cell_item_orientation" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="position" type="Vector3i">
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</argument>
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<return type="int" />
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<argument index="0" name="position" type="Vector3i" />
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<description>
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The orientation of the cell at the given grid coordinates. [code]-1[/code] is returned if the cell is empty.
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</description>
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</method>
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<method name="get_collision_layer_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<return type="bool" />
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<argument index="0" name="bit" type="int" />
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<description>
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Returns an individual bit on the [member collision_layer].
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<return type="bool" />
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<argument index="0" name="bit" type="int" />
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<description>
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Returns an individual bit on the [member collision_mask].
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</description>
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</method>
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<method name="get_meshes">
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<return type="Array">
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</return>
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<return type="Array" />
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<description>
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Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Array">
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</return>
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<return type="Array" />
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<description>
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Returns an array of [Vector3] with the non-empty cell coordinates in the grid map.
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</description>
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</method>
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<method name="make_baked_meshes">
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<return type="void">
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</return>
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<argument index="0" name="gen_lightmap_uv" type="bool" default="false">
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</argument>
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<argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1">
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</argument>
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<return type="void" />
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<argument index="0" name="gen_lightmap_uv" type="bool" default="false" />
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<argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1" />
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<description>
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</description>
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</method>
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<method name="map_to_world" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="map_position" type="Vector3i">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="map_position" type="Vector3i" />
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<description>
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Returns the position of a grid cell in the GridMap's local coordinate space.
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</description>
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</method>
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<method name="resource_changed">
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<return type="void">
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</return>
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<argument index="0" name="resource" type="Resource">
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</argument>
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<return type="void" />
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<argument index="0" name="resource" type="Resource" />
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<description>
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</description>
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</method>
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<method name="set_cell_item">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector3i">
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</argument>
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<argument index="1" name="item" type="int">
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</argument>
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<argument index="2" name="orientation" type="int" default="0">
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</argument>
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<return type="void" />
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<argument index="0" name="position" type="Vector3i" />
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<argument index="1" name="item" type="int" />
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<argument index="2" name="orientation" type="int" default="0" />
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<description>
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Sets the mesh index for the cell referenced by its grid coordinates.
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A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
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@@ -137,46 +111,33 @@
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</description>
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</method>
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<method name="set_clip">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<argument index="1" name="clipabove" type="bool" default="true">
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</argument>
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<argument index="2" name="floor" type="int" default="0">
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</argument>
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<argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0">
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</argument>
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<return type="void" />
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<argument index="0" name="enabled" type="bool" />
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<argument index="1" name="clipabove" type="bool" default="true" />
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<argument index="2" name="floor" type="int" default="0" />
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<argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0" />
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<description>
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</description>
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</method>
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<method name="set_collision_layer_bit">
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<return type="void">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<argument index="1" name="value" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="bit" type="int" />
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<argument index="1" name="value" type="bool" />
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<description>
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Sets an individual bit on the [member collision_layer].
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</description>
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</method>
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<method name="set_collision_mask_bit">
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<return type="void">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<argument index="1" name="value" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="bit" type="int" />
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<argument index="1" name="value" type="bool" />
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<description>
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Sets an individual bit on the [member collision_mask].
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</description>
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</method>
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<method name="world_to_map" qualifiers="const">
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<return type="Vector3i">
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</return>
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<argument index="0" name="world_position" type="Vector3">
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</argument>
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<return type="Vector3i" />
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<argument index="0" name="world_position" type="Vector3" />
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<description>
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Returns the coordinates of the grid cell containing the given point.
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[code]pos[/code] should be in the GridMap's local coordinate space.
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@@ -223,8 +184,7 @@
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</members>
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<signals>
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<signal name="cell_size_changed">
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<argument index="0" name="cell_size" type="Vector3">
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</argument>
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<argument index="0" name="cell_size" type="Vector3" />
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<description>
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Emitted when [member cell_size] changes.
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</description>
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