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Update TileMap to use Vector2i instead of two ints
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@@ -298,12 +298,15 @@
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</members>
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<constants>
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<constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
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Orthogonal orientation mode.
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</constant>
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<constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
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Isometric orientation mode.
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</constant>
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<constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
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</constant>
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<constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
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Hexagon orientation mode.
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</constant>
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<constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
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</constant>
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