Update TileMap to use Vector2i instead of two ints

This commit is contained in:
Aaron Franke
2020-06-30 02:34:15 -04:00
parent ee44982c45
commit 75e3f6b732
4 changed files with 11 additions and 5 deletions

View File

@@ -298,12 +298,15 @@
</members>
<constants>
<constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
Orthogonal orientation mode.
</constant>
<constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
Isometric orientation mode.
</constant>
<constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
</constant>
<constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
Hexagon orientation mode.
</constant>
<constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
</constant>