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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@@ -39,7 +39,7 @@
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#include "servers/rendering/rendering_device.h"
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#if defined(VULKAN_ENABLED)
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#import "vulkan_context_ios.h"
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#import "rendering_context_driver_vulkan_ios.h"
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#ifdef USE_VOLK
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#include <volk.h>
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@@ -62,7 +62,7 @@ class DisplayServerIOS : public DisplayServer {
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_THREAD_SAFE_CLASS_
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#if defined(RD_ENABLED)
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ApiContextRD *context_rd = nullptr;
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RenderingContextDriver *rendering_context = nullptr;
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RenderingDevice *rendering_device = nullptr;
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#endif
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