Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.

This commit is contained in:
Dario
2023-12-19 14:57:56 -03:00
parent f317cc713a
commit 73eff10c76
74 changed files with 5723 additions and 5953 deletions

View File

@@ -39,7 +39,7 @@
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#import "vulkan_context_ios.h"
#import "rendering_context_driver_vulkan_ios.h"
#ifdef USE_VOLK
#include <volk.h>
@@ -62,7 +62,7 @@ class DisplayServerIOS : public DisplayServer {
_THREAD_SAFE_CLASS_
#if defined(RD_ENABLED)
ApiContextRD *context_rd = nullptr;
RenderingContextDriver *rendering_context = nullptr;
RenderingDevice *rendering_device = nullptr;
#endif