Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.

This commit is contained in:
Dario
2023-12-19 14:57:56 -03:00
parent f317cc713a
commit 73eff10c76
74 changed files with 5723 additions and 5953 deletions

View File

@@ -23,7 +23,7 @@ android_files = [
"android_keys_utils.cpp",
"display_server_android.cpp",
"plugin/godot_plugin_jni.cpp",
"vulkan_context_android.cpp",
"rendering_context_driver_vulkan_android.cpp",
]
env_android = env.Clone()