Merge pull request #101792 from TokageItLab/oneshot-scale

Change `NodeOneShot` fading to uses self delta instead of input delta
This commit is contained in:
Thaddeus Crews
2025-05-19 08:01:30 -05:00
2 changed files with 16 additions and 10 deletions

View File

@@ -670,11 +670,18 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
NodeTimeInfo os_nti = blend_input(1, pi, FILTER_PASS, true, p_test_only); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
if (Animation::is_less_or_equal_approx(cur_fade_in_remaining, 0) && !do_start && !is_fading_out && Animation::is_less_or_equal_approx(os_nti.get_remain(break_loop_at_end), fade_out)) {
is_fading_out = true;
cur_fade_out_remaining = os_nti.get_remain(break_loop_at_end);
cur_fade_in_remaining = 0;
set_parameter(internal_active, false);
if (Animation::is_less_or_equal_approx(cur_fade_in_remaining, 0) && !do_start && !is_fading_out) {
// Predict time scale by difference of delta times to estimate input animation's remain time in self time scale.
// TODO: Time scale should be included into NodeTimeInfo for Godot 5.0.
double abs_os_delta = Math::abs(os_nti.delta);
double tscl = Math::is_zero_approx(abs_delta) || Math::is_zero_approx(abs_os_delta) || Math::is_equal_approx(abs_delta, abs_os_delta) ? 1.0 : (abs_delta / abs_os_delta);
double os_rem = os_nti.get_remain(break_loop_at_end) * tscl;
if (Animation::is_less_or_equal_approx(os_rem, fade_out)) {
is_fading_out = true;
cur_fade_out_remaining = os_rem;
cur_fade_in_remaining = 0;
set_parameter(internal_active, false);
}
}
if (!p_seek) {
@@ -686,11 +693,10 @@ AnimationNode::NodeTimeInfo AnimationNodeOneShot::_process(const AnimationMixer:
set_parameter(time_to_restart, restart_sec);
}
}
double d = Math::abs(os_nti.delta);
if (!do_start) {
cur_fade_in_remaining = MAX(0, cur_fade_in_remaining - d); // Don't consider seeked delta by restart.
cur_fade_in_remaining = MAX(0, cur_fade_in_remaining - abs_delta); // Don't consider seeked delta by restart.
}
cur_fade_out_remaining = MAX(0, cur_fade_out_remaining - d);
cur_fade_out_remaining = MAX(0, cur_fade_out_remaining - abs_delta);
}
set_parameter(fade_in_remaining, cur_fade_in_remaining);