diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index ae5a142182..d1978bd0fc 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -191,7 +191,7 @@ namespace GodotTools.Export BuildConfig = isDebug ? "ExportDebug" : "ExportRelease", IncludeDebugSymbols = (bool)GetOption("dotnet/include_debug_symbols"), RidOS = DetermineRuntimeIdentifierOS(platform, useAndroidLinuxBionic), - Archs = new List(), + Archs = [], UseTempDir = platform != OS.Platforms.iOS, // xcode project links directly to files in the publish dir, so use one that sticks around. BundleOutputs = true, }; @@ -232,7 +232,7 @@ namespace GodotTools.Export targets.Add(new PublishConfig { BuildConfig = publishConfig.BuildConfig, - Archs = new List { "arm64", "x86_64" }, + Archs = ["arm64", "x86_64"], BundleOutputs = false, IncludeDebugSymbols = publishConfig.IncludeDebugSymbols, RidOS = OS.DotNetOS.iOSSimulator, @@ -555,7 +555,7 @@ namespace GodotTools.Export public bool UseTempDir; public bool BundleOutputs; public string RidOS; - public List Archs; + public HashSet Archs; public string BuildConfig; public bool IncludeDebugSymbols; }