CI: Use correct godot-cpp branch

This commit is contained in:
David Snopek
2025-03-03 11:29:39 -06:00
parent 9f68a81659
commit 70bace7482
2 changed files with 7 additions and 4 deletions

View File

@@ -6,6 +6,7 @@ on:
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
GODOT_CPP_BRANCH: 4.4
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes strict_checks=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
@@ -174,6 +175,7 @@ jobs:
with:
bin: ${{ matrix.bin }}
scons-flags: target=template_debug dev_build=yes verbose=yes
godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save