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Fix shader preprocessor memory leak
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@@ -167,7 +167,6 @@ private:
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private:
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LocalVector<char32_t> output;
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State *state = nullptr;
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bool state_owner = false;
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private:
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static bool is_char_word(char32_t p_char);
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@@ -211,7 +210,7 @@ private:
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static Define *create_define(const String &p_body);
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void clear();
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void clear_state();
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Error preprocess(State *p_state, const String &p_code, String &r_result);
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