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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Remove empty constructors and destructors from editor/
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@@ -185,9 +185,6 @@ CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() {
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create_handle_material("handles");
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}
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CSGShape3DGizmoPlugin::~CSGShape3DGizmoPlugin() {
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}
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String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d());
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@@ -59,7 +59,6 @@ public:
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virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override;
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CSGShape3DGizmoPlugin();
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~CSGShape3DGizmoPlugin();
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};
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class CSGShapeEditor : public Control {
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