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Make RenderSceneData take projection correction into account
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@@ -1124,6 +1124,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
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scene_data.camera_visible_layers = p_camera_data->visible_layers;
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scene_data.taa_jitter = p_camera_data->taa_jitter;
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scene_data.main_cam_transform = p_camera_data->main_transform;
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scene_data.flip_y = !p_reflection_probe.is_valid();
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scene_data.view_count = p_camera_data->view_count;
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for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
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