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Changed some code showed in LGTM and Coverage
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@@ -39,9 +39,6 @@ void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
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void TextureEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
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}
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if (p_what == NOTIFICATION_READY) {
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//get_scene()->connect("node_removed",this,"_node_removed");
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