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Merge pull request #22760 from zochris/loosen-generic-guard
Loosen generic guard on some methods
This commit is contained in:
@@ -2,42 +2,42 @@ namespace Godot
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{
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{
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public partial class Node
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public partial class Node
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{
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{
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public T GetNode<T>(NodePath path) where T : Godot.Node
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public T GetNode<T>(NodePath path) where T : class
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{
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{
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return (T)GetNode(path);
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return (T)GetNode(path);
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}
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}
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public T GetNodeOrNull<T>(NodePath path) where T : Godot.Node
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public T GetNodeOrNull<T>(NodePath path) where T : class
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{
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{
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return GetNode(path) as T;
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return GetNode(path) as T;
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}
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}
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public T GetChild<T>(int idx) where T : Godot.Node
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public T GetChild<T>(int idx) where T : class
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{
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{
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return (T)GetChild(idx);
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return (T)GetChild(idx);
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}
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}
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public T GetChildOrNull<T>(int idx) where T : Godot.Node
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public T GetChildOrNull<T>(int idx) where T : class
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{
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{
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return GetChild(idx) as T;
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return GetChild(idx) as T;
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}
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}
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public T GetOwner<T>() where T : Godot.Node
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public T GetOwner<T>() where T : class
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{
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{
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return (T)GetOwner();
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return (T)GetOwner();
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}
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}
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public T GetOwnerOrNull<T>() where T : Godot.Node
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public T GetOwnerOrNull<T>() where T : class
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{
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{
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return GetOwner() as T;
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return GetOwner() as T;
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}
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}
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public T GetParent<T>() where T : Godot.Node
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public T GetParent<T>() where T : class
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{
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{
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return (T)GetParent();
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return (T)GetParent();
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}
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}
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public T GetParentOrNull<T>() where T : Godot.Node
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public T GetParentOrNull<T>() where T : class
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{
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{
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return GetParent() as T;
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return GetParent() as T;
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}
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}
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@@ -65,7 +65,7 @@ namespace Godot
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return ResourceLoader.Load(path);
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return ResourceLoader.Load(path);
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}
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}
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public static T Load<T>(string path) where T : Godot.Resource
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public static T Load<T>(string path) where T : class
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{
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{
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return (T) ResourceLoader.Load(path);
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return (T) ResourceLoader.Load(path);
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}
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}
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