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Merge canvas and decal into TextureStorage and add render target
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@@ -399,8 +399,8 @@ public:
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#undef ServerName
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#undef server_name
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#define ServerName RendererDecalAtlasStorage
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#define server_name RSG::decal_atlas_storage
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#define ServerName RendererTextureStorage
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#define server_name RSG::texture_storage
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FUNCRIDSPLIT(decal)
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