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Custom headers support in WebSocketClient.
This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
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@@ -40,7 +40,7 @@ WebSocketClient::WebSocketClient() {
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WebSocketClient::~WebSocketClient() {
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}
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Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protocols, bool gd_mp_api) {
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Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_protocols, bool gd_mp_api, const Vector<String> p_custom_headers) {
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_is_multiplayer = gd_mp_api;
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String host = p_url;
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@@ -72,7 +72,7 @@ Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protoco
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host = host.substr(0, p_len);
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}
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return connect_to_host(host, path, port, ssl, p_protocols);
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return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers);
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}
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void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {
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@@ -143,7 +143,7 @@ void WebSocketClient::_on_error() {
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}
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void WebSocketClient::_bind_methods() {
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ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api", "custom_headers"), &WebSocketClient::connect_to_url, DEFVAL(Vector<String>()), DEFVAL(false), DEFVAL(Vector<String>()));
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ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));
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ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host);
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ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port);
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