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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 15:21:56 -05:00
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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@@ -97,7 +97,7 @@ AudioStreamPreview::AudioStreamPreview() {
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////
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void AudioStreamPreviewGenerator::_update_emit(ObjectID p_id) {
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emit_signal("preview_updated", p_id);
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emit_signal(SNAME("preview_updated"), p_id);
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}
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void AudioStreamPreviewGenerator::_preview_thread(void *p_preview) {
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@@ -150,7 +150,7 @@ void AudioStreamPreviewGenerator::_preview_thread(void *p_preview) {
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}
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frames_todo -= to_read;
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singleton->call_deferred("_update_emit", preview->id);
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singleton->call_deferred(SNAME("_update_emit"), preview->id);
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}
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preview->playback->stop();
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