diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 713659b8dd..28958f0393 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2901,22 +2901,12 @@ void RendererCanvasRenderRD::_render_batch(RD::DrawListID p_draw_list, CanvasSha RS::PrimitiveType primitive = mesh_storage->mesh_surface_get_primitive(surface); ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX); - uint64_t input_mask = p_shader_data->get_vertex_input_mask(pipeline_key.variant, pipeline_key.ubershader); - RID vertex_array; - RD::VertexFormatID vertex_format = RD::INVALID_FORMAT_ID; - - if (mesh_instance.is_valid()) { - mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, false, vertex_array, vertex_format); - } else { - mesh_storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, false, vertex_array, vertex_format); - } - pipeline_key.variant = primitive == RS::PRIMITIVE_POINTS ? SHADER_VARIANT_ATTRIBUTES_POINTS : SHADER_VARIANT_ATTRIBUTES; pipeline_key.render_primitive = _primitive_type_to_render_primitive(primitive); - pipeline_key.vertex_format_id = vertex_format; + pipeline_key.vertex_format_id = RD::INVALID_FORMAT_ID; - pipeline = _get_pipeline_specialization_or_ubershader(p_shader_data, pipeline_key, push_constant); + pipeline = _get_pipeline_specialization_or_ubershader(p_shader_data, pipeline_key, push_constant, mesh_instance, surface, j, &vertex_array); RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); push_constant.base_instance_index = p_batch->start; diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 2fa21ed56f..18975320f7 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -1147,11 +1147,11 @@ RD::VertexFormatID MeshStorage::_mesh_surface_generate_vertex_format(uint64_t p_ uint32_t normal_tangent_stride = 0; uint32_t attribute_stride = 0; uint32_t skin_stride = 0; - RD::VertexAttribute vd; r_position_stride = 0; for (int i = 0; i < RS::ARRAY_INDEX; i++) { + RD::VertexAttribute vd; vd.location = i; if (!(p_surface_format & (1ULL << i))) {