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Make 2D navigation consider scale
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@@ -132,7 +132,8 @@ static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
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static Transform trf2_to_trf3(const Transform2D &d) {
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Vector3 o(v2_to_v3(d.get_origin()));
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Basis b;
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b.rotate(Vector3(0, 1, 0), d.get_rotation());
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b.rotate(Vector3(0, -1, 0), d.get_rotation());
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b.scale(v2_to_v3(d.get_scale()));
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return Transform(b, o);
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}
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