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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@@ -29,23 +29,19 @@
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#ifndef THEME_EDITOR_PLUGIN_H
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#define THEME_EDITOR_PLUGIN_H
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#include "scene/resources/theme.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/theme.h"
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#include "editor/editor_node.h"
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class ThemeEditor : public Control {
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GDCLASS( ThemeEditor, Control );
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GDCLASS(ThemeEditor, Control);
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ScrollContainer *scroll;
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VBoxContainer *main_vb;
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@@ -62,9 +58,9 @@ class ThemeEditor : public Control {
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MenuButton *name_menu;
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LineEdit *name_edit;
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OptionButton *type_select;
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Label * type_select_label;
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Label * name_select_label;
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Label * dtype_select_label;
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Label *type_select_label;
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Label *name_select_label;
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Label *dtype_select_label;
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enum PopupMode {
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POPUP_ADD,
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@@ -88,29 +84,25 @@ class ThemeEditor : public Control {
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void _propagate_redraw(Control *p_at);
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void _refresh_interval();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit(const Ref<Theme>& p_theme);
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public:
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void edit(const Ref<Theme> &p_theme);
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ThemeEditor();
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};
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class ThemeEditorPlugin : public EditorPlugin {
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GDCLASS( ThemeEditorPlugin, EditorPlugin );
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GDCLASS(ThemeEditorPlugin, EditorPlugin);
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ThemeEditor *theme_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "Theme"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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@@ -118,8 +110,6 @@ public:
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virtual void make_visible(bool p_visible);
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ThemeEditorPlugin(EditorNode *p_node);
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};
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#endif // THEME_EDITOR_PLUGIN_H
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