mirror of
https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Allow to select multiple remote nodes at runtime
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -36,11 +36,16 @@
|
||||
#include "core/templates/pair.h"
|
||||
#include "core/variant/array.h"
|
||||
#include "scene/gui/view_panner.h"
|
||||
#ifndef _3D_DISABLED
|
||||
#include "scene/resources/mesh.h"
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
class CanvasItem;
|
||||
class PopupMenu;
|
||||
class Script;
|
||||
class Node;
|
||||
#ifndef _3D_DISABLED
|
||||
class Node3D;
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
class SceneDebugger {
|
||||
private:
|
||||
@@ -60,8 +65,8 @@ private:
|
||||
|
||||
static void _save_node(ObjectID id, const String &p_path);
|
||||
static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
|
||||
static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
|
||||
static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
|
||||
static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value, const String &p_field = "");
|
||||
static void _send_object_ids(const Vector<ObjectID> &p_ids, bool p_update_selection);
|
||||
static void _next_frame();
|
||||
|
||||
public:
|
||||
@@ -179,30 +184,49 @@ public:
|
||||
NODE_TYPE_NONE,
|
||||
NODE_TYPE_2D,
|
||||
NODE_TYPE_3D,
|
||||
NODE_TYPE_MAX
|
||||
NODE_TYPE_MAX,
|
||||
};
|
||||
|
||||
enum SelectMode {
|
||||
SELECT_MODE_SINGLE,
|
||||
SELECT_MODE_LIST,
|
||||
SELECT_MODE_MAX
|
||||
SELECT_MODE_MAX,
|
||||
};
|
||||
|
||||
private:
|
||||
friend class SceneDebugger;
|
||||
|
||||
NodeType node_select_type = NODE_TYPE_2D;
|
||||
SelectMode node_select_mode = SELECT_MODE_SINGLE;
|
||||
|
||||
struct SelectResult {
|
||||
Node *item = nullptr;
|
||||
real_t order = 0;
|
||||
_FORCE_INLINE_ bool operator<(const SelectResult &p_rr) const { return p_rr.order < order; }
|
||||
};
|
||||
|
||||
const int SELECTION_MIN_AREA = 8 * 8;
|
||||
enum SelectionDragState {
|
||||
SELECTION_DRAG_NONE,
|
||||
SELECTION_DRAG_MOVE,
|
||||
SELECTION_DRAG_END,
|
||||
};
|
||||
SelectionDragState selection_drag_state = SELECTION_DRAG_NONE;
|
||||
|
||||
bool has_selection = false;
|
||||
Node *selected_node = nullptr;
|
||||
int max_selection = 1;
|
||||
Point2 selection_position = Point2(INFINITY, INFINITY);
|
||||
Rect2 selection_drag_area;
|
||||
PopupMenu *selection_list = nullptr;
|
||||
Color selection_area_fill;
|
||||
Color selection_area_outline;
|
||||
bool selection_visible = true;
|
||||
bool selection_update_queued = false;
|
||||
bool warped_panning = false;
|
||||
|
||||
bool multi_shortcut_pressed = false;
|
||||
bool list_shortcut_pressed = false;
|
||||
RID draw_canvas;
|
||||
RID sel_drag_ci;
|
||||
|
||||
bool camera_override = false;
|
||||
|
||||
@@ -213,11 +237,12 @@ private:
|
||||
Ref<ViewPanner> panner;
|
||||
Vector2 view_2d_offset;
|
||||
real_t view_2d_zoom = 1.0;
|
||||
bool warped_panning = false;
|
||||
|
||||
LocalVector<ObjectID> selected_ci_nodes;
|
||||
real_t sel_2d_grab_dist = 0;
|
||||
|
||||
RID sbox_2d_canvas;
|
||||
RID sbox_2d_ci;
|
||||
Transform2D sbox_2d_xform;
|
||||
Rect2 sbox_2d_rect;
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
struct Cursor {
|
||||
@@ -264,22 +289,35 @@ private:
|
||||
|
||||
Vector2 previous_mouse_position;
|
||||
|
||||
struct SelectionBox3D : public RefCounted {
|
||||
RID instance;
|
||||
RID instance_ofs;
|
||||
RID instance_xray;
|
||||
RID instance_xray_ofs;
|
||||
|
||||
Transform3D transform;
|
||||
AABB bounds;
|
||||
|
||||
~SelectionBox3D() {
|
||||
if (instance.is_valid()) {
|
||||
RS::get_singleton()->free(instance);
|
||||
RS::get_singleton()->free(instance_ofs);
|
||||
RS::get_singleton()->free(instance_xray);
|
||||
RS::get_singleton()->free(instance_xray_ofs);
|
||||
}
|
||||
}
|
||||
};
|
||||
HashMap<ObjectID, Ref<SelectionBox3D>> selected_3d_nodes;
|
||||
|
||||
Color sbox_3d_color;
|
||||
Ref<ArrayMesh> sbox_3d_mesh;
|
||||
Ref<ArrayMesh> sbox_3d_mesh_xray;
|
||||
RID sbox_3d_instance;
|
||||
RID sbox_3d_instance_ofs;
|
||||
RID sbox_3d_instance_xray;
|
||||
RID sbox_3d_instance_xray_ofs;
|
||||
Transform3D sbox_3d_xform;
|
||||
AABB sbox_3d_bounds;
|
||||
RID sbox_3d;
|
||||
RID sbox_3d_ofs;
|
||||
RID sbox_3d_xray;
|
||||
RID sbox_3d_xray_ofs;
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
Point2 selection_position = Point2(INFINITY, INFINITY);
|
||||
bool list_shortcut_pressed = false;
|
||||
|
||||
NodeType node_select_type = NODE_TYPE_2D;
|
||||
SelectMode node_select_mode = SELECT_MODE_SINGLE;
|
||||
|
||||
void _setup(const Dictionary &p_settings);
|
||||
|
||||
void _node_set_type(NodeType p_type);
|
||||
@@ -294,17 +332,19 @@ private:
|
||||
void _process_frame();
|
||||
void _physics_frame();
|
||||
|
||||
void _click_point();
|
||||
void _select_node(Node *p_node);
|
||||
void _send_ids(const Vector<Node *> &p_picked_nodes, bool p_invert_new_selections = true);
|
||||
void _set_selected_nodes(const Vector<Node *> &p_nodes);
|
||||
void _queue_selection_update();
|
||||
void _update_selection();
|
||||
void _clear_selection();
|
||||
void _update_selection_drag(const Point2 &p_end_pos = Point2());
|
||||
void _set_selection_visible(bool p_visible);
|
||||
|
||||
void _open_selection_list(const Vector<SelectResult> &p_items, const Point2 &p_pos);
|
||||
void _close_selection_list();
|
||||
|
||||
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
||||
void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
||||
void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
|
||||
void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
|
||||
void _reset_camera_2d();
|
||||
@@ -312,6 +352,9 @@ private:
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
void _find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items);
|
||||
void _find_3d_items_at_rect(const Rect2 &p_rect, Vector<SelectResult> &r_items);
|
||||
Vector3 _get_screen_to_space(const Vector3 &p_vector3);
|
||||
|
||||
bool _handle_3d_input(const Ref<InputEvent> &p_event);
|
||||
void _set_camera_freelook_enabled(bool p_enabled);
|
||||
void _cursor_scale_distance(real_t p_scale);
|
||||
@@ -322,7 +365,7 @@ private:
|
||||
Point2 _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_event, Rect2 p_border) const;
|
||||
Transform3D _get_cursor_transform();
|
||||
void _reset_camera_3d();
|
||||
#endif
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
RuntimeNodeSelect() { singleton = this; }
|
||||
|
||||
@@ -333,4 +376,4 @@ public:
|
||||
|
||||
~RuntimeNodeSelect();
|
||||
};
|
||||
#endif
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
Reference in New Issue
Block a user