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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 07:17:42 -05:00
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
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@@ -92,16 +92,16 @@ void Physics2DDirectBodyState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_contact_count"), &Physics2DDirectBodyState::get_contact_count);
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ClassDB::bind_method(D_METHOD("get_contact_local_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_pos);
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ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_position);
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ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_normal);
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ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_shape);
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ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider);
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ClassDB::bind_method(D_METHOD("get_contact_collider_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_pos);
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ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_position);
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ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_id);
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ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_object);
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ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape);
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ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape_metadata);
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ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_pos", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
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ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_position);
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ClassDB::bind_method(D_METHOD("get_step"), &Physics2DDirectBodyState::get_step);
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ClassDB::bind_method(D_METHOD("integrate_forces"), &Physics2DDirectBodyState::integrate_forces);
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ClassDB::bind_method(D_METHOD("get_space_state"), &Physics2DDirectBodyState::get_space_state);
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@@ -561,7 +561,7 @@ void Physics2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state);
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ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state);
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ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "pos", "impulse"), &Physics2DServer::body_apply_impulse);
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ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &Physics2DServer::body_apply_impulse);
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ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force);
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ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity);
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