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https://github.com/Redot-Engine/redot-engine.git
synced 2025-12-06 15:21:56 -05:00
Fix orphan strings in shader preprocessor
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@@ -39,7 +39,7 @@
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#define HAS_WARNING(flag) (warning_flags & flag)
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int ShaderLanguage::instance_counter = 0;
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SafeNumeric<int> ShaderLanguage::instance_counter;
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String ShaderLanguage::get_operator_text(Operator p_op) {
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static const char *op_names[OP_MAX] = { "==",
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@@ -11597,7 +11597,7 @@ ShaderLanguage::ShaderLanguage() {
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nodes = nullptr;
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completion_class = TAG_GLOBAL;
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if (instance_counter == 0) {
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if (instance_counter.get() == 0) {
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int idx = 0;
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while (builtin_func_defs[idx].name) {
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if (builtin_func_defs[idx].tag == SubClassTag::TAG_GLOBAL) {
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@@ -11606,7 +11606,7 @@ ShaderLanguage::ShaderLanguage() {
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idx++;
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}
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}
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instance_counter++;
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instance_counter.increment();
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#ifdef DEBUG_ENABLED
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warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
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@@ -11621,8 +11621,8 @@ ShaderLanguage::ShaderLanguage() {
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ShaderLanguage::~ShaderLanguage() {
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clear();
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instance_counter--;
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if (instance_counter == 0) {
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instance_counter.decrement();
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if (instance_counter.get() == 0) {
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global_func_set.clear();
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}
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}
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